Way of the Hunter 2 Crossplay: Not in Version 1.0

Official answer on Way of the Hunter 2 crossplay: not in version 1.0. PC, PS5 and Xbox sessions are fully separate. What the dev says.

Last Updated: 2026-10-03

Way of the Hunter 2 Crossplay: Not in Version 1.0

No. Way of the Hunter 2 has no crossplay in version 1.0, and the developer's answer is three words long: "Not in version 1.0." A Steam player cannot join a PS5 session, an Xbox player cannot join a Steam session, and PS5 and Xbox cannot meet either — the only co-op in the launch build is two people on the same platform in a two-player free-play session.

Checked on 2026-10-03 against version 1.1 (Version 212672), that is still the position. Three things get mixed up with it in search results: crossplay is not arriving in the next patch, it is not on the developer's post-launch roadmap, and nothing about it waits on a setting you can change.

What the developer actually wrote

"Not in version 1.0. We know it's a popular request, and we're looking into it, but before we can promise anything, we need to confirm we can meet all the technical and other requirements involved from every platform holder. We plan to look into it in the foreseeable future."

Official source: Way of the Hunter 2: FAQ

Wording in the FAQ What it commits the developer to
"Not in version 1.0" No crossplay in the shipped 1.0 build
"we're looking into it" An evaluation, not a scheduled feature
"before we can promise anything" No date announced
"requirements … from every platform holder" Steam, PlayStation and Xbox all have to clear it
"in the foreseeable future" No timeline attached

The session matrix: who can share a session in 1.0

Pair Share a session? Detail
PC (Steam) and PC (Steam) Yes "a two-player free-play co-op experience" — the wording the FAQ uses
PC (Steam) and PC (GOG) Not documented GOG is named as a PC storefront; nothing is said about shared sessions
PC and PS5 No Separate friend lists, separate matchmaking
PC and Xbox Series X|S No Same
PS5 and Xbox Series X|S No Same
Console offline, alone Not applicable Supported on consoles, "without Multiplayer, naturally"

The Steam store page agrees by omission: searching its HTML for "crossplay" and "cross-platform" on 2026-10-03 returns nothing. What it does carry is the Steam API tag list — Single-player, Multi-player, Co-op, Online Co-op — plus Steam Cloud and Family Sharing. Shared Split-Screen is not among them, and the FAQ describes the current co-op mode only as an online two-player free-play experience.

Is crossplay on the roadmap? No

The phrase doing the work in the FAQ quote is "every platform holder." Read plainly, the answer depends on sign-off from more than one storefront owner rather than on anything inside the build. The developer does not say which requirement is the blocker, and we found no other official statement naming one.

The post-launch roadmap page, The Road Ahead, lists the multiplayer work the developer has actually committed to. Crossplay is not in that list, and the page contains no occurrence of "crossplay" or "cross-platform" as of 2026-10-03 — the only near-match is the phrase "across platforms" in a sentence about pre-orders and editions.

Multiplayer feature On the roadmap? Wording used
Text chat Yes "first planned multiplayer improvements"
Password-protected sessions Yes "first planned multiplayer improvements"
More than two players Yes "the necessary optimizations for 3+ player support"
Persistent Worlds across sessions Yes "larger multiplayer improvements"
Co-op expeditions Yes "larger multiplayer improvements"
Crossplay No Only "we're looking into it" in the FAQ

The timing language is vague for the bigger items: "Some of the more ambitious features, especially new multiplayer modes, will take longer and are planned for 2027 and beyond." So the reading is not "crossplay is coming in 2027" but "crossplay has not been scheduled, and nothing will be promised before the platform-holder requirements are confirmed."

Official source: Way of the Hunter 2: Here's updated Roadmap for 1.0 and Beyond

What multiplayer does support

  • Two players maximum. No third player, no party of four.
  • Separate worlds. Single-player and multiplayer use separate animal populations; changes in one do not carry into the other.
  • No cross-session sharing. Sessions are not synced across play sessions.
  • No split-screen, no crossplay.
Cross-save is a separate question

Neither cross-save nor cross-progression appears in the FAQ or on the roadmap. Because single-player and multiplayer already use separate worlds and animal populations, even a future crossplay feature would not merge solo and co-op progress.

Opening a lobby is covered in our multiplayer how-to; the three maps you would hunt together are on the maps and reserves page.

Hunter standing on a boulder in a New Laurentia river with a rifle
Hunter standing on a boulder in a New Laurentia river with a rifle

Platform-specific multiplayer bugs are the crossplay problem in miniature

The official known-issues list, updated for version 1.1, tracks multiplayer problems per platform. What is "normal" for a PS5 player is not normal for an Xbox Series S owner.

Known issue (Multiplayer section) Platform Workaround given
Client's harvested animals can disappear while the Host is far away General Stay closer to the host
Temporary desync in certain situations General Close the distance, or wait
Rare inability to interact with doors and parking signs General Reconnect to the session
Animal sounds may not be audible General None listed
Accepting an invite before finishing the tutorial locks the account General Delete save files; prevent it by finishing the tutorial
Inventory may clear after fast-travel Xbox None listed

Elsewhere on the same list: an Xbox Series S crash near a lodge with heavily populated dioramas, a PS5 player stuck after using the Primos stick following a harvest, and a PS5 Performance Mode bug where the mountain renders see-through near Sasquatch Lake.

Two patch cycles have gone into multiplayer: update 1.0 fixed a client desync while the host navigated Storage or Shop plus empty-inventory joins, and update 1.1 fixed the clip-on radial menu and vehicle shaking after rejoining. Neither touched platform separation, and the known-issues list does not track platform separation as a defect. Our update 1.1 breakdown and known issues page have the rest.

Official source: Way of the Hunter 2: Known Issues (Version 1.1)

Buying on one platform and playing with someone on another

There is no cross-buy and no bundle to route around this. Each platform is a separate purchase at $39.99 Standard and $59.99 Deluxe, and the editions do not travel either. Only the Heirloom Pack delivery differs: Steam Early Access players get it free at launch, console players by pre-ordering. Our price and editions page covers each tier; what each platform build carries covers the platform differences.

Steam Cloud and Steam Family Sharing are both enabled for the Steam build. Both are Steam platform features rather than anything the game implements, so lending the PC copy works inside a Steam family — neither puts a console player into your session.

Where the "yes" answers come from

As of 2026-10-03 this query ranks auto-generated wiki-style pages that contradict each other and the developer. One search snippet claims crossplay "works across PC, PlayStation 5, and Xbox Series X|S," but the page behind that URL now serves a 404 error page. Another says only that there has been "no official confirmation" — weaker than the developer's position, because the confirmation exists and is negative.

Finding a co-op partner this week

Same-platform is the only option, so the search happens inside one ecosystem. The developer points players at the official Discord, the Steam forums and Reddit, and those are where hunting groups form.

Finish the tutorial before you accept a session invite

On Xbox, avoid fast-travel during a session until that known issue is fixed, and treat the host's machine as the anchor — several listed multiplayer bugs resolve by closing the distance to the host.

FAQ

Can I play with a friend on a different platform? No. In version 1.0, and as of version 1.1, PC, PS5 and Xbox players cannot share a session.

Will crossplay come in a later patch? No patch, date or test period has been announced. The developer is "looking into it" and must confirm requirements with every platform holder first.

Does the GOG version have its own multiplayer? The FAQ lists PC as "Steam, GOG" but says nothing about whether the GOG build has multiplayer or shares sessions with Steam.

Is there a way to play together on one screen? Not according to Steam's feature list, which includes Multi-player, Co-op and Online Co-op but not Shared Split-Screen. The FAQ describes the current co-op mode only as a two-player free-play online experience.

More Way of the Hunter 2 Guides

Way of the Hunter 2 Bugs: Known Issues and Reporting

Way of the Hunter 2 known issues after launch: the demo config fix for broken resolution settings, plus how to report a bug.

Way of the Hunter 2 Maps and Reserves Guide

All 3 Way of the Hunter 2 maps with exact sizes: New Laurentia and Kilimaya at 100 km2 each, Hearth & Hunt at 16 km2. What each holds.

Way of the Hunter 2 Multiplayer: Invite and Join Co-op

How to play co-op in Way of the Hunter 2: how to invite a friend, open a lobby, join a session, and the 2-player limit that trips people up at launch.

New Laurentia Guide: North America Map, Habit Zones and Game

New Laurentia in Way of the Hunter 2: the 100 km2 North America map, its 15 species, elk and moose behaviour, need zones, tracks and hunting pressure.

Way of the Hunter 2 Update 1.1 Patch Notes and Known Issues

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Way of the Hunter 2 Price: Standard vs Deluxe Editions

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